Digital Foundry has shared an interesting video, in which it showcases the NVIDIA GeForce RTX 4080 Super appears to be 3X faster than Sony’s PS5. Continue reading NVIDIA GeForce RTX 4080 Super appears to be 3X faster than Sony’s PS5
Category Archives: PC Performance Analyses
Unreal Tournament 2004 RTX Remix Path Tracing Beta Mod Released
Unreal Tournament fans, here is something special for you today. Modder ‘Rune_Storm’ has released a beta/demo version of his RTX Remix Path Tracing Mod for Unreal Tournament 2004. Continue reading Unreal Tournament 2004 RTX Remix Path Tracing Beta Mod Released
Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality
YouTube’s ‘MxBenchmarkPC’ has shared a video, showcasing Grand Theft Auto: San Andreas with an RTX Remix Path Tracing Mod. The YouTuber has also included some comparison scenes with a Performance Stats Overlay. And, from the looks of it, you’ll need an NVIDIA RTX 4090 to run it, even at 1440p with DLSS 3 Quality. Continue reading Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality
Lordbound is a new DLC-sized mod for Skyrim that will add a new region with over 40 quests, 50 new dungeons and 60+ hours worth of content
The Lordbound Dev Team is currently working on a new DLC-sized mod for The Elder Scrolls V: Skyrim. This fan expansion will be called Lordbound, will add a new region of roughly 3 kmĀ² in size with over 40 quests and 50 new dungeons. Continue reading Lordbound is a new DLC-sized mod for Skyrim that will add a new region with over 40 quests, 50 new dungeons and 60+ hours worth of content
Here are 25 minutes of gameplay from the unofficial PC port of Marvel’s Spider-Man 2
Last month, we informed you about the release of an unofficial PC port of Marvel’s Spider-Man 2. And, last week, the modding team behind it released a new version for it. Thus, we’ve decided to share two videos from it, showing 25 minutes of PC gameplay footage. Continue reading Here are 25 minutes of gameplay from the unofficial PC port of Marvel’s Spider-Man 2
Suicide Squad: KTJL runs with 60fps at Native 4K/Max Settings/Ray Tracing on an NVIDIA RTX 4090, does not look as bad as they made you believe
Warner Bros has just released Suicide Squad: Kill the Justice League on PC. Powered by Unreal Engine 4, the game was heavily criticized for looking quite bad. Or at least that’s what some people who got early access to the game claimed. After trying it, though, we can say that Suicide Squad can look great on PC. And no, it’s nowhere close to how bad those people tried to make it look like. Continue reading Suicide Squad: KTJL runs with 60fps at Native 4K/Max Settings/Ray Tracing on an NVIDIA RTX 4090, does not look as bad as they made you believe
This mod adds functional cars to Red Dead Redemption 2
Red Dead Redemption 2 fans, here is something special for you today. Modders ‘Western’ and “rdr.outlaw” have released a new cool mod that adds functional cars to the game. Continue reading This mod adds functional cars to Red Dead Redemption 2
Like a Dragon: Infinite Wealth Benchmarks & PC Performance Analysis
SEGA has released the latest part of its Yakuza/Like a Dragon series, Infinite Wealth, on PC. Powered by the Dragon Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Like a Dragon: Infinite Wealth Benchmarks & PC Performance Analysis
Like a Dragon: Infinite Wealth – AMD FSR 3.0 vs NVIDIA DLSS 3 Benchmarks & Impressions
SEGA has just released Like a Dragon: Infinite Wealth on PC. This new Yakuza/Like a Dragon game supports both NVIDIA DLSS 3 and AMD FSR 3.0, so we’ve decided to benchmark them and share our impressions. Continue reading Like a Dragon: Infinite Wealth – AMD FSR 3.0 vs NVIDIA DLSS 3 Benchmarks & Impressions
We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Last week, we informed you about a new version of Lossless Scaling that allows you to enable Frame Generation in all PC games on all GPUs. And, thankfully, its creator has provided us with a code for it. As such, we’ve decided to test it in a variety of games and share our thoughts. Continue reading We’ve tried Lossless Scaling Frame Generation, here are our thoughts