Earlier this month, Electronic Arts released its latest rally game, EA Sports WRC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on the PC platform. Continue reading EA Sports WRC Benchmarks & PC Performance Analysis
Tag Archives: Codemasters
First EA Sports WRC PC Patch released, adds shader pre-compilation
Codemasters just released a new update for the PC version of its rally racing game, EA Sports WRC. This update does something cool: it gets rid of those annoying stutters in the game when shaders are compiled. So, if you play the game on your PC, you won’t have to deal with those awful shader problems anymore. Continue reading First EA Sports WRC PC Patch released, adds shader pre-compilation
EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements
Electronic Arts announced yesterday its new WRC game which will be developed by the team behind the DiRT Rally series. Furthermore, EA shared some new details about this upcoming racing game, including its PC system requirements. Continue reading EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements
F1 23 is the first game using DLSS 2 Ultra Quality Mode [UPDATE: NVIDIA responds]
F1 23 came out last month and from the looks of it, it’s the first game using NVIDIA DLSS 2 Ultra Quality Mode. Or at least that’s what its in-game settings suggest. Continue reading F1 23 is the first game using DLSS 2 Ultra Quality Mode [UPDATE: NVIDIA responds]
F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
Electronic Arts has just released its latest F1 game, F1 23, on PC. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
F1 23 is currently available in Early Access, via EA Play or for those that have pre-ordered its Deluxe Edition. Thus, and since the game uses RTAO, RT Shadows, RT Reflections and RTGI, we’ve decided to test it on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination
Codemasters has detailed the PC graphics settings for F1 23, confirming that the game will take advantage of Ray Tracing Dynamic Diffuse Global Illumination. Continue reading F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination
F1 23 will support Ray Tracing and VR on PC
Codemasters has released the official PC system requirements for F1 23, confirming that this new F1 game will support Ray Tracing and VR on PC. Continue reading F1 23 will support Ray Tracing and VR on PC
EA has reportedly canceled the Project CARS and Dirt franchises
Back in 2017, Slightly Mad Studios’ CEO explained how Electronic Arts attempted to destroy Slightly Mad Studios. Back then, Ian Bell claimed that he would not be working ever again with EA. However, here we are today with EA owning Slightly Mad Studios, shutting it down, and canceling its racing game, Project CARS. Continue reading EA has reportedly canceled the Project CARS and Dirt franchises
F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Electronic Arts has released the latest part in Codemasters’ F1 racing video-game series, F1 22. Powered by the latest version of the EGO Engine, the game supports Ray Tracing, NVIDIA’s DLSS and AMD’s FSR 1.0. As such, and before publishing our PC Performance Analysis, we’ve decided to benchmark and compare these features. Continue reading F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks