At last, Croteam’s old-school FPS is finally here with us and it’s time to see how this bad boy performs with a modern-day PC. As usual, we used an overclocked Q9650 at 4.2Ghz, 4GB RAM and a GTX295 with Windows 7 64-Bit and Nvidia’s latest ForceWare drivers. First things first though; we have to congratulate Croteam for all those graphical options that are available. PC gamers can tweak pretty much everything, from the parallax occlusion mapping quality to the textures’ quality and the LOD amount. These are by far the best in-game options we’ve ever seen and every developer should take a good look at them. Continue reading Serious Sam 3: BFE PC Performance Analysis→
Modern Warfare 3 has been out for two weeks, and we felt the need to provide you with a performance analysis for it. The reason for our delay is quite simple; Activision hasn’t provided us with a review code, so we had to purchase it ourselves. This also explains why we’ve covered games like Jurassic Park and JANE’s Advanced Strike Fighters before most of triple-A games. When a publisher/developer sends us a review code, it will be covered immediately, whether it’s a triple-A game or not. Continue reading Call of Duty: Modern Warfare 3 PC Performance Analysis→
Saints Row: The Third is out now, and it’s time to see how this bad boy performs with a modern-day PC. Volition has stated that this is not a console port and although that might be true, we are really puzzled with its abnormal performance. We’re pretty sure that AMD/ATI will obviously know that it is a technical mess. This performance analysis, however, shows that Nvidia users will also encounter various issues with this game, especially if they want to run it in SLI mode. Continue reading Saints Row: The Third PC Performance Analysis→
At long last, Jurassic Park: The Game has finally been released. This is a great Heavy Rain clone that is addressed mainly to fans of those dino movies, as well as to those that are in love with the adventure genre. This is a Telltale game after all, the studio that was behind the Tales From Monkey Island and Sam & Max series. Obviously, we can’t expect it to look as drooling as – let’s say – Crysis 2 or even Heavy Rain. However, it’s quite interesting to see how the game performs with a modern-day PC, what are its ‘real’ requirements and what kind of visuals does it sport. Continue reading Jurassic Park: The Game PC Performance Analysis→
Being a huge fan of pretty much every JANE’s game, I was really looking forward to Jane’s Advanced Strike Fighters. Could this be the comeback of our favorite flight sim games? Apparently not as the game is more similar to Ace Combat than to the older JANE’s sims. To be honest, it was to be expected, especially after hearing that the game would actually be a multi-platform title. And although I don’t have any problems with arcade flight games, Jane’s Advanced Strike Fighters doesn’t provide anything to justify its purchase. Continue reading Jane’s Advanced Strike Fighters PC Performance Analysis→
Let us say that we love indie developers and especially Bohemia Interactive. The ArmA series is one of the best military simulation series ever, although its graphics engine is a bit problematic and rough around its edges. So when we heard about Take on Helicopters, we were skeptical. You see, instead of using the brand-new ArmA 3 engine, Take on Helicopters uses ArmA 2’s engine. And believe us, we tried. We really tried to enjoy Take on Helicopters but the game is currently plagued with performance issues and a – possibly – broken SLI profile. Therefore, if you own an SLI system, stay away from Take on Helicopters, for the time being. Why? Keep reading to find out. Continue reading Take On Helicopters Performance Analysis→
Battlefield 3 is finally released, and it’s time to see how this highly anticipated FPS game performs with a modern-day PC. Contrary to other performance analyses, this – as pretty much every other in DSOGaming – is addressed to the average Joe, who does not have the latest and fastest GPU/CPU. So, is our GTX295 outdated and is it time to replace or is it Battlefield 3 enjoyable in Ultra settings with a GTX295 and a Q9650 at 4.2Ghz? Well, time to find out. Continue reading Battlefield 3 PC Performance Analysis→
Dead Island has already met a huge success – even though it was released a few weeks ago – as Techland has managed to offer a great mix between Far Cry and Dead Rising. It is a fun game that needs to be played, even if you don’t funky all those zombie games out there. We were really curious to see how the game would perform as it shares the same engine with CoJ: The Cartel. Would it suffer from all those issues? Well, time to find out how the PC version performs with a modern-day PC. Continue reading Dead Island PC Performance Analysis→
Codemasters has just released the latest version of their F1 game. One of our biggest complains about F1’s previous version was the fact that it wasn’t optimized at all on the PC. Contrary to Grid or Colin McRae series, F1 2010 didn’t perform as we’d expect and was CPU bound. We were expecting Codies to optimize the Ego engine, but it seems that everything is exactly the same as with last year’s offering; same performance issues and the game remains CPU heavy. Continue reading F1 2011 PC Performance Analysis→
Call of Juarez was one of my most beloved games. Back in the days of DX9, the game featured spectacular visuals and incorporated some unique ideas. Moreover, it was a quality Wild West game, and we didn’t have one since… Outlaws. It basically filled a gap and became even prettier with a DX10 patch that Techland released afterwards. It seems though that the company didn’t realize the reasons behind CoJ’s success. Either that or they became gritty – like most others – and wanted to appeal to a wider audience. The result was a sequel that was inferior to its prequel and a third part that has nothing to do with the series. It could easily be a new IP franchise instead of a Call of Juarez game, but I guess Techland needed the name to trick and sell the game to the fans of the series. Continue reading Call of Juarez: The Cartel PC Performance Analysis→