Comments on: Here are the first concept arts for Marvel’s Blade https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/ PC Games News, Screenshots, Trailers & More Fri, 29 Dec 2023 18:15:00 +0000 hourly 1 https://wordpress.org/?v=6.4.3 By: noremac258 https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-701021 Fri, 29 Dec 2023 18:15:00 +0000 https://www.dsogaming.com/?p=176677#comment-701021 In reply to durka durka.

PureDark hasn’t been doing much recently. Since GTA5 he’s been barely making mods. I wouldn’t count on it coming out soon or at all.

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By: durka durka https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-701018 Fri, 29 Dec 2023 17:36:43 +0000 https://www.dsogaming.com/?p=176677#comment-701018 In reply to noremac258.

Can it be done?

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By: noremac258 https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-700805 Thu, 28 Dec 2023 23:40:08 +0000 https://www.dsogaming.com/?p=176677#comment-700805 In reply to durka durka.

PureDark was considering New Vegas at one point.

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By: durka durka https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-698758 Wed, 20 Dec 2023 07:34:41 +0000 https://www.dsogaming.com/?p=176677#comment-698758 In reply to EvaUnit02.

so modders already found a solution? Impressive, speaking of esps and script extenders, if you have too many scripts running it bloats the engine so thats a problem too and the only reason you can load up to 255 is because this is how many processes pcs could handle when they made morrowind, since then we can do much more but bethesda is gonna be bethesda, this is where openmw comes in and you can install as many mods as you have ram the limit so far seems to be in them millions and of course millions of mods dont exist for morrowind but looking at how modders are dropping starfield because it sucks, it seems there is not gonna be a problem with the limit, nothing can save this game. Also every bethesda game eventually crashes because they run out of memory not your system memory but how much bethesda has decided their games can use, open mw fixed that for morrowind and it never crashes but the rest, yeah, nothing can be done, maybe frame gen can lower the amount of memory used in those games.

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By: EvaUnit02 https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-698664 Wed, 20 Dec 2023 00:56:48 +0000 https://www.dsogaming.com/?p=176677#comment-698664 In reply to durka durka.

Good point. Their engine has been horseshxt for a such a long time. Starfield is still plagued by many of the same problems.

That being said I’m not sure if I’d want Bethesda to change their engine, because of the sheer ease of modding it has. In Starfield they tried to nerf/hide the ability to drop in ESP + ESM patches, but with a Script Extender mod that feature was easily fully restored.

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By: durka durka https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-697868 Sat, 16 Dec 2023 20:48:15 +0000 https://www.dsogaming.com/?p=176677#comment-697868 In reply to EvaUnit02.

you dont get it, mods destroy performance, the more objects you spawn in those games and the higher texture quality you have the more cpu and vram you use but all of it has to go through the gpu, so frame generation can fight stuttering which is infamous in those games and improve smoothness by having extra frames in the back load, frame gen is best when you are over 60 fps so you have more frames in the back in case you experience a stutter on a 1% low, also the more you play those games the worse the performance gets as your save file gets bigger and the game has to do more draw calls for all those objects you interacted in each cell that loads as you travel in the worldmap, which with vehicles mod, has to be much faster decreasing performance and stuttering. New vegas does not have a x64 exe and new vegas reloaded that adds shadows is very performance heavy as it calculates shadows with scripts running while the game runs and this is how alot of mods that dont need a esp work as well.

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By: durka durka https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-697869 Sat, 16 Dec 2023 15:47:34 +0000 https://www.dsogaming.com/?p=176677#comment-697869 In reply to EvaUnit02.

People who claim inquisition was good because it was better than dragon age 2 were deluded. In fact it all started with mass effect turning into a pseudo shooter and jade empire being tiny and simplistic while kotor was made with consoles in mind and had no modding tools.

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By: Master Debating https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-697804 Sat, 16 Dec 2023 14:05:14 +0000 https://www.dsogaming.com/?p=176677#comment-697804 Sanitized and uninspired

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By: EvaUnit02 https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-697807 Sat, 16 Dec 2023 08:54:36 +0000 https://www.dsogaming.com/?p=176677#comment-697807 In reply to durka durka.

I’d like Frame Generation mods for some Atari 2600 games. Man, such taxing games really need the help!

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By: EvaUnit02 https://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-marvels-blade/#comment-697806 Sat, 16 Dec 2023 08:53:34 +0000 https://www.dsogaming.com/?p=176677#comment-697806 In reply to pancakes.

Cope like this reminds me of when Mass Effect Andromeda was a disappointment. Fanboys were in denial, swearing up and down that Anthem going to be great because the supposed “A team” at Bioware Edmonton were working on it.

Anthem came out and was an even bigger dumpster fire than Andromeda!

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